package com.game.service.game.turntable.config;

public class PrizeLucky {
    private int prizeLuckyID;//奖品id
    private String prizeCode;//奖品代号
    private int luckyValue;//需要的幸运积分
    private String prizeName;//奖品名称
    private int prizeDiamondSend;//实际发放钻石价值
    private String prizeRedemptionCode;//可能会生成一个待核销的二维码

    @Override
    public String toString() {
        return "PrizeLucky{" +
                "prizeLuckyID=" + prizeLuckyID +
                ", prizeCode='" + prizeCode + '\'' +
                ", luckyValue=" + luckyValue +
                ", prizeName='" + prizeName + '\'' +
                ", prizeDiamondSend=" + prizeDiamondSend +
                ", prizeRedemptionCode='" + prizeRedemptionCode + '\'' +
                '}';
    }

    public int getPrizeDiamondSend() {
        return prizeDiamondSend;
    }

    public void setPrizeDiamondSend(int prizeDiamondSend) {
        this.prizeDiamondSend = prizeDiamondSend;
    }

    public String getPrizeCode() {
        return prizeCode;
    }

    public void setPrizeCode(String prizeCode) {
        this.prizeCode = prizeCode;
    }

    public int getPrizeLuckyID() {
        return prizeLuckyID;
    }

    public void setPrizeLuckyID(int prizeLuckyID) {
        this.prizeLuckyID = prizeLuckyID;
    }

    public int getLuckyValue() {
        return luckyValue;
    }

    public void setLuckyValue(int luckyValue) {
        this.luckyValue = luckyValue;
    }

    public String getPrizeName() {
        return prizeName;
    }

    public void setPrizeName(String prizeName) {
        this.prizeName = prizeName;
    }

    public String getPrizeRedemptionCode() {
        return prizeRedemptionCode;
    }

    public void setPrizeRedemptionCode(String prizeRedemptionCode) {
        this.prizeRedemptionCode = prizeRedemptionCode;
    }
}
